Many many changes


So as well as an overwhelmingly positive response there were some very valid criticisms that the game was too difficult/just frustrating in places.

I have replaced level 2 & 4 with brand-new levels in order to remedy this somewhat, but I still think the levels are in general too difficult and there's not really a friendly order to put them in, to ease the player in, as they are all pretty brutal. I'm focused on a new YouTube video now, so all I'll say is that I am coming back to this and I hope you can all treat this very much as a prototype :) Thanks to everyone who's given feedback!

Other changes

  • Improved UI of the menu (added scrollbar, improved dragging, resizing, cursor image changing)
  • made level 3 easier
  • Made camera turning sharper
  • Made code-tips less confusing in lvls 3 & 8
  • Fixed file-reading for linux (lvl 6)
  • Fixed level 10 after breaking it when I fixed the UI
  • Many small improvements

Files

ThatGameWindows.zip 49 MB
Jun 17, 2022
ThatGameMac.zip 58 MB
Jun 17, 2022
ThatGameLinux.zip 63 MB
Jun 17, 2022

Get ThatGame.exe

Comments

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help i cant beat size level

How can i change the mouse sensitivity ?
Its absolutely horrible right now

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I don't get how it's so bad for everyone but me! I was going to release an update adding this in the next big update but I think I'd better rush one out now.

Hold tight! Should be available soon!

Also - is it too sensitive or not sensitive enough??

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And is looking up and down as sensitive as looking left and right?

It's not sensitive enough, and its the same for up/down and left/right

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Apologies for taking a while to do that. You can change camera sensitivity in the latest version.

Nice :D

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I made a guide for the game cause some of the puzzles took me forever to complete.  Here you go folks!

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Amazing! You came up with an unexpected solution for level 4 and as I mentioned on Mithenson's comment, your lvl 2 bug solution is genius. I never intended for it to be done like that but I think that's a far superior solution and I'm really happy it's possible ๐Ÿ˜

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Never mind. Finished the game. Lots of fun! - [SPOILERS... Maybe] Actually, you jump scared me at the end. I don't think it was intentional... [End of SPOILER]

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congrats on finishing! Sorry for the jump scare and for the roast, ha!

really glad you enjoyed playing :)

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Nice update, the 2 new levels each have a nice conept!

I feel that level 2 didn't need the jump off & pause mid-fall to reach the folder though. Figuring out that you can walk over the gap was enough for me. For controls, it would have been really nice to see the camera move while the game was paused rather than it snap to the player on unpause. And for the bug, was the intended way to get it to respawn on the duck?

As for the level 4, the code gives a nice hint on the spin but if you spin the wrong way, the duck doesn't get bigger (I guess there's a clamp), so it feels like the wrong solution. Maybe having it start at medium size would solve that? For the rest, I had a hard time getting the duck as a small size up the ramp & getting it as a medium size as a bridge for the bug. I feel that the duck-shape isn't pratical. It's funny for sure but I would have prefered a block or a cylinder for that level. 

Side-note, It considered I already gotten the bugs at first since I completed all the original levels. I had to go in the Windows registry to delete the unity's player pref so I could properly unlock them. 

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I think you're right about level 2, that initial challenge is apparently tricky enough for most and sounds like a lot of people are still giving up on level 2.

The duck solution is genius! I never actually considered doing that but I thinks that's actually more elegant than the intended way, which is to pause the game right as you respawn just above the ground, then simply walk over. With the duck method you don't need to time it!

Level 4 - good shout on starting with a medium size duck, I'll make that change.

I actually didn't realise that you could get the bug on level 4 that way! I tried to make it so that you couldn't do that actually but I didn't test it enough clearly ๐Ÿ˜„. The intended way is to push the duck when it's tiny through the tiny hole in the back wall that's initially concealed by the small cube. To help with this you can use the small cube to push it. (It's fiddly)

But once it's through the tiny hole you can scale it up and it will push the cube holding the bug to an accessible point. Perhaps too fiddly, but it is a golden bug so not such a bother. I'll probably still try and improve it though.

Thanks again for the critique!

Really cool game idea, glad it has become a tiny bit easier! Got to level 3 before giving up this time lol c:

Ahaha, and here I thought I'd made level 3 too easy...

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is level 3 possible in this release?

I don't know if it's level 3 or 4 tbh

All the levels should be possible! If there's one that you can't complete, please let me know the details!

Game is interesting, i'm currently on level 2, and i found the folder but i don't know what to do with it 

Walk into it? ๐Ÿ˜„

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Is Level 4 possible ? please I'm stuck for like an hour

Poggers :D